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5 Art Reviews w/ Response

All 10 Reviews

Maybe because of the way you draw?

Some criticism, starting from the top:
- the fluff of bangs at the front of her hair just looks like you doodled a few lines to hide how deformed the hand is underneath
- where is the rest of the arm behind her head? Unless it's curled at a very odd angle more of it would be visible somewhere
- the anatomy of her neck and shoulders is a bit messed up. She doesn't appear to have a collar bone on her left arm, and, since the angle of her chest implies she's arching her back a little, her neck would be thinner and more shadowed
- her breasts are defying gravity; I get that you're trying to make her look pert and sexually appealing, but nipples just do not sit that high up on the breast, and if she's not wearing a bra then the only way to get cleavage like that is with a very botched boob job
- the line of her waist, hips and pelvis is not a pleasingly smooth curve, it's a very bumpy line. And why is the crease of her pubic are higher on her left than on her right?
- the reflection in the water isn't a true reflection as it misses off her skirt and bag and reflects her abdomen, and part of the blue line detail in the water actually goes over the top of her in the full size version

I didn't write all that because I'm trying to be a jerk, I wrote it because you seem to have an attitude problem and need to be shown the flaws in your work that make people rate you lower. It isn't a beauty contest, the artwork in the portal isn't rated based on how attractive the girl is, it's based on how well she's drawn. You could draw an extremely ugly woman but if you had clean linework, good body proportioning and nice colouring/shading then your score would reflect that. Drawing an attractive woman badly doesn't mean you deserve a score of 9 or 10.

So before you dismiss other artists' work as being "crap quality... with fugly chicks", please actually take a long hard look at your own abilities and compare them to the technical abilities of aforementioned "fugly chicks". I would probably have been more polite in my review of your piece if you hadn't walked in with such an attitude.

And to save you the effort of calling me gay or some insult of that ilk, I'm a woman.

Monopolyguy03 responds:

Well... it's not supposed to be realistic, was supposed to be more of a mixture of realism with anime... as you would know in your art. And you might realize that she's tilting sideways, and alot of what you say is more banter on my attitude...
You seem to have a problem, but it doesn't seem to be pointed at me but the fact that I am irritated at critism that I don't accept. Is this reflected at your issue also? Do you need a hug in the fact people don't recognize you as an artist? Did you see any of my other art? Do you really think I am imature to call people gay? I have a gay friend and he calls people Fags cuz gay has the meaning of "Being happy" I don't think you are happy writing this.. so I wouldn't use that term... but THank You for your post.

I recognize the way you draw lips...

... I seriously need to stop watching Last Resort. I'm not sure that I fully understand the symbolism at work in this piece, but that kjust means that I want to look at it for longer to try and get as much out of it as I can. As usual, it's visually disturbing but in a subtle way.

My only criticism is about the colouring; it feels as though there is a bit too much colour for it to be properly monochrome, yet there isn't quite enough of it for it to /not/ be monochrome. Perhaps dulling down the red of Mickey's trousers would help to drain some of the colour, or going the other way and adding more litter or some colouring in the native's clothing could balance the distribution out a little more. Just as it is it feels like it missed the mark a little at either end of the scale.

SpamClamberton responds:

Thanks, it was actually intentional that the tribal guy and the hut in the cage were monochrome and the rest wasn't, so I probably should've made the background brighter and more colourful so that was more evident. Unfortunately I still wanted the background to be dull and depressing, so I kinda dug a hole for myself.

Very nice

I really like how light and airy this is. The only comment/criticism would be that the lower line of the bed looks a little slanted in that the end on the left of the screen appears to be narrower than the end on the right. That line could lso benefit from being made a little bolder as well I think, and the side of the bed nearest the foreground should be in shadow if the window is the only light source. Likewise, given the direction of the beams of light, the end of the bed on the right should probably be lighter rather than darker, and the shadow from the curtain on the right would probably be more defined.

In terms of perspectve, the line of the back of the chest of drawers doesn't follow the one set by the top of the bed, so it looks as though either the wall is very uneven, or there is a chunk missing from the back of the drawers.

Sorry if all that seems so critical, just trying to be constructive with it though. Otherwise, I live the way you've shaded the folds in the bedding and the curtains so delicately and realistically. And I thought the lines of your character in your other recent submission were very clean and crisp. I shall have to look out for this flash submission. :)

manuelberja responds:

thank you, i will reconstruct this background. a nice help from you.many thanks!
do you mind sending you a PM after submitting the flash. thanks!

Detailed much?

I love how you can look at any part of this image and it may appear to be an obscure curly bit, but then you follow it and realise it's a horn, or a limb, or the straggly leg of a smoke-horse-thing. I wish I had the patience to produce pieces with such rich detail in them. Reminds me of a mythological version of Giger almost. Keep up the awesome work :)

Jakubias responds:

Thank you really much!

Nice and dreamy

I really like the details in this; the highlights in the path, the shading in the tundra at the sides, and especially the way you made the clouds look fluffy by using complicated shading to show the light.

The only criticism I can really give is that the hill in the background looks too plain. The path automatically draws your eye to the centre pont of the canvas and when it gets there the greeny blob is a bit of an anti-climax. I appreciate it's meant to be in the distance so it's difficult to really put any detail into it, but perhaps try some bold, clashing shadows, or perhaps some vague lines that suggest vegitation or animals?

Otherwise I really enjoyed letting my eye wander over this piece, excellent work. :)

kiiryu responds:

Yeah, I probably should have put in some more detailed trees. or maybe a cliffside.

Close your eyes. Now, use your imagination to pretend I wrote something really profound here. Got it? Good. Now, remember that for class tomorrow.

Age 36, Female

U.K.

Joined on 3/30/07

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